Synthetic Animation, Stone

Stone Animations: These look very much like statues. They can be of any size or shape. The stones must be relatively free of flaws (50%) and in the case of gemstones, 90% flawless.

The creation of a “statuesque” requires the following Primary or Secondary Skills:

Mineralogy
Masonry
Sculpting

The Mage need not build the “shell” himself. It can be fashioned for him. The artist must use limestone or similar rock for the shell. The use of other materials adds to the basic strength of the construct as defined later. Once the shell is built, the Mage must cast the following spells. They must be cast in this sequence and consecutively. No resting period is allowed.

The creation of a statuesque requires the following spells in the following order:

(1) Create Inanimate Object
(2) Enchant Item
(3) Protection from... Elemental
(4) Summon Elemental
(5) Command
(6) Unalterable Aura

If any one of the spells fails, the construct will not animate and the elemental summoned forth to animate the shell may attack the Mage (50% chance). The Mage can deter this and begin again only by immediately dispelling the magic and starting from scratch as soon as he knows the spell failed.

Statuesques start with the following base statistics:

2 Attacks per Combat Cycle
Damage per Attack: 2d10 + 1 d10 for every Monster Level over first.

DAP: 40
ST: 60
IN: 10
WI: 5
DX: 30
CN: 65
Speed: 20 ft/5 sec.

The following materials add bonuses in the areas listed:

Gemstones, Corundum and similar: ST +10, DX +25, CN +5
Gemstones, Diamond: ST +15, DX +25, CN +10
Gemstones, Lesser Quality: DX +25, CN +5
Glass: ST -5, CN -5, DX +40, DAP: -25
Granite: ST +25, DX +10, CN +30
Marble: ST +25, CN +25,
Quartz: DX +25

Polished Shells of any stone: +25 DX, Speed +20 ft/5 sec, DAP: -10

Other options abound and are solely at the gamemaster’s discretion.